#pragma once

#ifndef YETINORMALDECISION_H
#define YETINORMALDECISION_H

#include "DecisionTreeNode.h"
#include "YetiEnemy.h"

class YetiNormalDecision : public DecisionTreeNode<YetiEnemy>
{
public:
	void makeDecision(YetiEnemy* enemy) 
	{
		enemy->stateMachine.changeState("YetiNormal"); 
	}
};

#endif